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Art Outsource Coordinator

Pocket Gems

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Job Details

Location: 4567 Lougheed Hwy, Burnaby, BC V5C 6G8, Canada Posted: Mar 05, 2022

Job Description

Pocket Gems seeks to build the greatest mobile games and most compelling interactive entertainment in the world. That’s the mission our founders began with, in an apartment above a pizza shop back in 2009, and it continues to inspire us today. Since then, we’ve grown to over 200 people headquartered in San Francisco, and with $155 million in backing from Sequoia Capital and Tencent, we’re constantly breaking new ground in mobile entertainment.

Our products have been downloaded over 500 million times by players around the world and have grossed over $1 billion in revenue. We continue to release brand new content for Episode, a mobile storytelling network and platform, and War Dragons, a visually stunning 3D real-time strategy game.

As our community of players continues to grow, we’re committed to building diverse and inclusive environments across our teams, and in our games.

As an Art Outsourcing Coordinator you will ensure art assets from external vendors consistently meet Episode’s visual quality, style, technical specifications and deadlines. With your excellent communication skills, you will have the ability to maintain partnerships with external vendors, and work as a professional 2D production artist. You will collaborate with interdisciplinary internal teams and external vendors to manage priorities, maintain pace and quality and bring clarity to the production process.

What You’ll Do:

  • Own art asset review process with vendors, giving clear daily feedback on art assets they are responsible for.
  • Follow outsource processes, and give feedback to improve outsourcing process efficiency.
  • Collaborate with the internal art team to communicate the aesthetic style, template use and processes to external vendors
  • Asset management: make sure assets are saved, uploaded, tested, named and tagged correctly
  • Maintain relationships and communication between Pocket Gems and external vendors
  • Collaborate with Art Director to understand and communicate the visual goals
  • Responsible for improving the art production pipeline between internal and external productions
  • Balance deadlines and resources with style and quality requirements
  • Identify potential problems in the art pipeline and work with the Episode leads to prevent them

What You Bring to Art Team:

  • At least 3 years of game development experience
  • Proven art skills in game development
  • Outsourcing reviewing and communication experience
  • Asset management experience required
  • Experience with an avatar based art production pipeline a plus.
  • Awareness of fashion, both classic looks and trends
  • Good grasp of art fundamentals: anatomy, color, lighting, perspective, environments.
  • Ability to design and render a diverse range of characters and outfits
  • Ability to render a broad variety of hair styles, updos and textures
  • Shipped a minimum of 2 exceptional games or interactive media titles
  • Previous experience managing external vendors
  • Please have a Portfolio available for review

Read more about what we’ve been up to!

At Pocket Gems, we're building teams that value originality, inclusivity, and accountability -- and we hope to engage with talent based on these and other core values . We also offer competitive perks, such as flexible vacation, 401k matching, and a generous benefits package,

Pocket Gems is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status. Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.

About Pocket Gems

Our initial slate of games created the simulation genre on mobile, one of the very first successful categories. Over the past couple of years, we have been building on our legacy through the establishment of two new categories: storytelling in the form of an interactive mobile-first platform and synchronous AAA-quality multiplayer 3D games

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