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Computer Vision Researcher - SEED

Electronic Arts

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Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA Toronto, Golden Horseshoe, Ontario, Canada Posted: Sep 10, 2024

Job Description

SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.

We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.

We are looking for a Computer Vision Researcher - someone with a wide gamut of experience in the computer vision field to contribute their unique expertise across SEED's projects targeting the acquisition, processing, and creation of digital humans, including human pose estimation and tracking, to create technology that enables world-class experiences for our players.

With your experience with computer vision, you have a good sense of the path to true innovation for digital humans in video games. You know the relevant research areas in the field and know how they need to evolve and be applied to deliver unforgettable experiences. This is an applied R&D role: you excel at both researching and implementing end-to-end solutions and know how to balance between quality and performance to ensure the delivery of results. As part of a collective of diverse individuals, you will also contribute your unique expertise across SEED's projects that live at the intersection of many domains.

This role a flexible hybrid onsite role from one of our EA offices in Canada, and it offers an opportunity for remote work. You will report to our digital humans (Advanced Avatars) research vector leader.

As a Computer Vision Researcher at SEED, you will:

  • Bring new ideas, discuss, and implement computer vision solutions to some of the most complex video game challenges to create differentiation for EA
  • Research novel computer vision technology, and applications for use cases in games and game development pipelines, especially around human pose estimation and tracking.
  • Build demos that showcase novel applications of computer vision technology.
  • Contribute to the end-to-end delivery of novel computer vision technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
  • Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
  • Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
  • Share your work through publications, open-sourcing, and speaking at conferences.

As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.

Qualifications

  • 3+ years of relevant, applied experience in the field
  • A degree in computer science, computer vision, or a relevant field to computer vision research and development.
  • Expertise in 3D computer vision algorithms and techniques, such as camera model, calibration, bundle adjustment, and photo consistency.
  • Expertise in human pose estimation and tracking
  • Knowledge of human body shapes, faces, animation data, and textures
  • Knowledge of mesh deformation algorithms and discrete differential operators.
  • Proficient in programming languages such as Python, C++, or similar.
  • Optionally, experience dealing with large unstructured videos
  • Optionally, experience in GPU optimization with CUDA, OpenGL & Vulkan.
  • Publications, presentations, or related artifacts in computer vision research.
  • Familiarity with photogrammetry rigs, Lightstage or other relevant digital capture devices.
  • You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
  • Willingness to travel for conferences and visit teams across EA studios.
  • You care about video games.

If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team!

To learn more about SEED and our impactful work, check out https://seed.ea.com/

Ceci ne s’applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $133,400 - $193,200 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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