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Software Engineer Intern - Summer 2025 (Star Wars Jedi)

Electronic Arts

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Job Details

Location: Electronic Arts Dr, Redwood City, CA 94065, USA Electronic Arts Dr, Redwood City, CA 94065, USA Posted: Oct 17, 2024

Job Description

Gameplay Software Engineer Intern

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star WarsTM Jedi: Fallen Order, Star WarsTM Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create ground breaking games with some of the best developer talent in the industry.

We're looking for a Gameplay Software Engineering Intern to join our team.

What You'll Do...

  • You will develop features for a cross-platform game
  • You will follow best practices to maximize game performance across multiple devices and platforms
  • You will write C/C++ code that will ship with the game

Required Qualifications...

  • You are currently enrolled in a Bachelor’s Degree granting program
  • You must be available for a full-time paid internship in the summer of 2025
  • You are familiar with an object oriented programming (OOP) language, ideally C++

Portfolio Requirements:

Provide a link to an online presentation, or attach documents to your resume to showcase your work.

  • Please apply with as many examples of the following: code from any projects/games/tools you've had major contributions to. Please be sure to describe what work you did if multiple people worked on it.

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in the US or Canada on a full time basis during the 12-week internship. Visa sponsorship is not available for this position.

BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
o $24 - $38 USD Hourly
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $31 - $34 CAN Hourly The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).

About Electronic Arts

Electronic Arts is a leading publisher of games on Console, PC and Mobile. At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players’ experiences first in everything we do.

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